You should upgrade or use an alternative browser. Some armor changes of note....
Armor enhancements like acid resistance cost a flat fee, not a bonus.
Adamantine Full Plate grants DR -/3
Rhino Hide adds a flat 2d6 damage, not doubling.
Im sure there is more, thats all I noticed on the GamingReport scans of the new DMG
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- "All of the classes are changed in one way or the other."
- "The spells are very different."
- "Magic Item pricing looks to have considerably changed."
This "revision" sure doesn't sound like what they started advertising.
Last edited: Jul 2, 2003
They're not changing anything horribly fundamental, like what Attribute bonuses do, saving throws, hit points... skill checks still work the same, weapons and damage are remaining the same, most feats aren't changing...
So a few spells work a little differently, and some class' spell lists are changing. So far of all the scanned images, I really liked everything I saw.
I wish they had explained Attacks of Opportunity that nicely when 3.0 first came out!
When is 3.5 supposed to hit bookstores in the U.S.?
Nah, I'm loving it.
A Bastard Sword is still going to do a d10 of damage. That's the sort of thing I meant.
Although I wouldn't be surprised if the threat ranges and multipliers of certain weapons were adjusted. I doubt it though.
does heavy armor give DR? or is that property of adamantine?
they did mention that elven chain counts as light armor (or was that treated as? )
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